January 2018 – Present
Unity/Shaders Programming, Sound Design Consultant | Interactive AR Installation Islands/Seom is an AR archive of developing artists that we are close to and feel inspired by. The audience enters a room of floating cube block sculptures called Islands. Each cube encapsulates the perspective, voice, and beliefs of one of the artists. In the first stage (the Navis), the audience are invited to explore the room and encounter the artists, listen to what th
March 2018 Synthesizer | openFrameworks, shaders Shade table is a shader-based wavetable synthesizer written in openFrameworks. The waveform for the wavetable is taken by calculating the magnitude of the RGB values of a given row of pixels generated by a fragment shader. You can check out the source code here.